Sherlock Bones — Educational Dissection Game
ReleasedA kid-friendly educational iOS title where players reassemble animal skeletons to learn anatomy. I shipped gameplay and tooling work as part of the team at Robot Sea Monster Games.
- Role
- Gameplay engineer at Robot Sea Monster Games
- Timeline
- Released 2021
- Stack
- Unity
- C#
- Game Dev
- Education
The problem
The team needed gameplay systems and content tooling that let designers quickly prototype new skeletons and puzzles without touching code, while keeping the experience polished and kid-friendly.
The approach
Within the Unity/C# codebase I focused on systems that took the friction out of content creation — data-driven puzzle definitions, reusable gameplay components, and the small UX details that made interactions feel right on a tablet. Working alongside designers and artists made tight iteration loops a priority.
Implementation highlights
- Gameplay components that designers configured via inspector data instead of code.
- Polished touch-input handling tuned for younger players.
- Cross-functional collaboration with designers, artists, and audio.
Outcome & lessons
Sherlock Bones shipped on the App Store and is still live. Beyond the credit, this was where I learned how content-driven design and engineer/designer collaboration really work in production game development.
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