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Sherlock Bones — Educational Dissection Game

Released

A kid-friendly educational iOS title where players reassemble animal skeletons to learn anatomy. I shipped gameplay and tooling work as part of the team at Robot Sea Monster Games.

Role
Gameplay engineer at Robot Sea Monster Games
Timeline
Released 2021
Stack
  • Unity
  • C#
  • Game Dev
  • Education

The problem

The team needed gameplay systems and content tooling that let designers quickly prototype new skeletons and puzzles without touching code, while keeping the experience polished and kid-friendly.

The approach

Within the Unity/C# codebase I focused on systems that took the friction out of content creation — data-driven puzzle definitions, reusable gameplay components, and the small UX details that made interactions feel right on a tablet. Working alongside designers and artists made tight iteration loops a priority.

Implementation highlights

  • Gameplay components that designers configured via inspector data instead of code.
  • Polished touch-input handling tuned for younger players.
  • Cross-functional collaboration with designers, artists, and audio.

Outcome & lessons

Sherlock Bones shipped on the App Store and is still live. Beyond the credit, this was where I learned how content-driven design and engineer/designer collaboration really work in production game development.


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